Tuesday, October 19, 2010

Day 46 - Work!

Today, after what franklin told me, which wasn't much, i worked on fixing the cameras. I also looked into the floor, i rendered a top down shot of the paper floor and turned it into a texture and plastered it on several grids. The grids are then aligned under the instanced buildings to simulate a floor. However, this cheat, i learned does not give the effect i am looking for. So i have to find another way to solve the problem.

I asked john to help me, as another one of franklin's requirements was to ensure the plane stayed on the stack, fold then take off. This was achived by holding down the value the animation plays through an expression, then playing it when it reaches a certain point. It took awhile to implement. After that I set a computer to render from frame 100> so that i could see how the ending now looks like and we left.

So, now i can see how the render goes. By now it's already close to 7. So i'm leaving. Both edmund and bing yuan have left. So i guess it's time to go...and pack for disneyland tommorow! Yay!

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