Today, I tried to fix the texture on the floor but ended up with something more crap than i thought it would be. So i ditched that. Instead tried to improve render time, as i wait for franklin's opinions and direction tommorow on some of the aesthetic problems i face. Some of which is the repetitiveness of the scene, and also how the floor looks so wierd. I'll probably have to do something about that. I reduced render time, by half by just caching my huge copy network and particle system. So instead of requiring houdini to recalculate each time, it's just reading from file. I use the ROP Export tool instead of the file tool. Apparently according to ben it gives more control. And also i can just do a one button render instead of needing to resimulate it manually by pressing play.
I then split my render down into 4 parts each turning some elements on and off to reduce render time and spreading the load over several computers. Its quite a challenge i think. But it worked, kinda. We'll find out tommorow.
Anyways, what i then did was have my dailies with jonnathan. Jonnathan think's my work is generally done, It just needs polish and he asked me to improve on it aesthetically. I mentioned that i probably need to retime alot of it to give the starting more time for the viewer to absorb in. He advises me that i should make my city more lively and more like a city instead of making it so robotically static. He mentioned paper clouds, paper mountains, even a paper river, with maybe paper boats?
I'll probably discuss this with franklin tommorow, since the last time we discussed he wasn't happy with me adding new things and etc.
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