Today, franklin came down as usual and saw the progress, and i shared with him everything i did thus far, he thought some more height in the distance would look better, and that more details in the buildings would be good, since the camera comes really close up to the building, I should look into more higher detailed shaders or textures. Some of the cameras he suggest fixing them as they do not feel continuous.
I started by messing around with the floor somemore after he left. He had suggested why not use the high quality model floor repeatedly, if i wanted a good look that i like at the expense of render time. So i messed around with that idea. I also test rendered a scene with my floor system but on a mountain sop. I'll leave it over night to render and i'll check it back tommorow.
Well that ends today.
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