Today, we went ot the office, and the first thing i did was check the render. it looked.... rubbish. lol. There was too much space in between each grid and they were set to render at 2 million grids, and when i rendered it, it took 40 hours to render. So, i guess it would be better to do without. So i chucked that idea aside. And looked at another way to solve my problems. I decided to cheat it by stretching the building to be longer, so it looks like were high up, and it kinda covers up the floor, so there is no need for the floor.
I tried to copy stamp the buildings to give different heights, but that didn't work right, as the buildings were instanced and instances reads from a point object. So i did the next best thing, i put a mountain sop onto the point cloud and tada, varied heights! I know, it's a very half baked technique, but it did solve my problem. Jonathan told me to figure out a way to use copy stamping with instancing, but after talking to Nathan, copy stamping and instancing just don't work together.
The rest of the guys have left the office and i'm left working ot-ing. I was also finding a way to randomize the rotation of the buildings, which i managed to do, will need to figure out for my instancing. I couldn't find a way, so i'll try again on monday.
I discussed with nathan his paper project which he did, abit but i dunno, i think i'll chat with him proper on monday or something. Anyways, That's pretty much all i had time to do today.
Were going to six flags, magic mountain today! Daniel's friend is coming to pick us up later and bring us to the hotel. Can't wait!
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