Aww, leaving disneyland was quite sad. I wanted to stay longer, but oh well. Back to the office as usual, and I continued working on what i left off. Getting the textures working and the modelled buildings in. The first thing i tried was porting in the prototype stacks of paper i made, but as I built the city non procedurally with the edit nodes, it totally screwed up the models. So i had to create a walk around. What i did was, get the points that my buildings are set, then cache them out.
I then used the points to reference and copy the buildings to. I then resized the buildings to match the size the boxes it previously was and realigned the buildings to the boxes. This gave the right locations which the points are at.
This walk around is abit long winded and to be frank unneeded if the whole project was approached procedurally from the start, but oh well. Lesson learnt.
I then used this method to turn the scene to become semi procedural. I tweaked the flight path. I rendered an image and realised something, that my scene is quite plain.... But there isn't much time to look into that now, i'll do that tommorow. gota go, it's late and the guys wants to catch Jackass 3D.....
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